

Point Cloud The Point Cloud feature lets you create precise, three-dimensional models from real-world references by importing large datasets captured from reality as point clouds. Quad-based chamfering is also newly available in the Editable Poly object. This can help eliminate pinching, and produces better results when used in conjunction with the TurboSmooth modifier. Quad Chamfer Modelers can use the new Chamfer modifier to create quadrilateral-based chamfered or beveled edges between two surfaces. Objects can be moved along the surfaces of other meshes as though magnetically attracted and quickly rotated to the desired orientation as part of the same operation. What's New in Modeling Placement Tool Artists and designers can now more easily position and orient content relative to other content within their scenes, with new Placement tools that feature intuitive auto-parenting and aligning behaviors. What's New in Data Exchange IGES Export Export to IGES files has been upgraded to use a new exporter that converts objects to Body objects before exporting them. For more information, see the Extension for Autodesk 3ds Max 2014 Python SDK Documentation at. The Python SDK is built on top of the 3ds Max C++ SDK, and you can access a subset of the 3ds Max API from Python scripts, including the ability to evaluate MAXScript code. You can execute Python scripts from MAXScript and the 3ds Max command line. The 3ds Max Python API provides a bridge between MAXScript and Python libraries and Python tools. What's New in Scripting 3ds Max Python API State Sets Improvements State Sets have been improved to accelerate performance, enhance usability ® and to streamline interoperability workflows between 3ds Max and Adobe ® ® ® Photoshop and Adobe After Effects software.Ģ | Chapter 1 What's New in Autodesk 3ds Max 2015

Highlights include support for docking and Workspaces, and customizable quad menus. In addition, a number of other enhancements have been made to the usability of Scene Explorers, contributing to an overall productivity improvement for scene management. What's New in Scene Management Combined Scene Explorer / Layer Explorer Dealing with complex scenes is now easier, thanks to new layer-management features within Scene Explorers that help artists and designers better organize data. Customers can suggest their own workflow improvements and vote on current suggestions using the Small Annoying Things forum. Among these are the ability to preserve UVs for Inset Polygons the ability to slide partials loops in Swift Loops and adaptive viewport navigation for smarter zooming, panning, and orbiting. Small Annoying Things With the understanding that small things can make a big difference, 3ds Max 2015 addresses up to ten minor workflow obstacles identified as high priority by customers. (Redo) buttons on the main toolbar give you another way to access the Undo/Redo feature. What's New in Ease of Use Undo and Redo on the Main Toolbar If you encounter this, be sure to check out the viewlets in the topic for extra help in learning the software. When you open a topic that contains a viewlet, there's a brief delay, while the video loads, before the page appears. TIP The 3ds Max help features a number of short, embedded how-to videos, or viewlets. For changes in existing features, search for "changed feature". For topics that describe new program features, search for "new feature". You can also search for information about new or changed features. Icon, which indicates a change to an existing feature. Icon, which indicates a new feature, and the

As you proceed through the documentation, keep an eye out for the NOTE This section lists all significant new features, but does not include every change in 3ds Max. ® Meanwhile, with new support for Python scripting, 3ds Max 2015 offers a robust core toolset that is more easily extended and customizable to meet each studio's unique requirements. In addition, a more responsive ® ® ActiveShade interactive rendering workflow that now supports the NVIDIA mental ray renderer, and a new artist-friendly node-based visual shader editor for creating and previewing complex real-time shaders help increase efficiency for lighting, shading, and rendering tasks. With the ability to import, visualize, and render massive point cloud datasets enhanced viewport performance and new scene management workflows, 3ds Max 2015 helps artists and designers handle greater complexity without slowing down.
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Autodesk 3ds Max 2015 software software delivers efficient new tools, accelerated performance, and streamlined workflows to help increase overall productivity for artists and designers working with the complex, high-resolution assets required by today's demanding entertainment and design visualization projects.
